ZERO WASTE is a project whose main objective is to promote the social inclusion of the rural areas in the field of education with content related to reduce food waste. As well as to improving the professional development of teachers by creating educational gamification tool with scientific content.
As part of the Project development and to achieve our objective, Zero Waste develops a number of materials that are openly available for anyone who wants to consult and use them. Do you want to know more about these resources? You can find them here:
¿How is the Project developed?
Zero Waste is divided in four development phases, which will allow to progressively refine the content of the guides and guarantee their scope and effectiveness:
-
- First phase: Design and development. In this phase the materials that will be used in the following phases will be developed. All of the resources generated will be validated by the experts committee from UNIZAR-IA2.
- Second phase: Execution. A network of contacts will be created with whom the didactic interventions will take place, using the materials and games developed. This phase will also be used for dissemination of the project.
- Third phase: Assessment. In this phase, the obtained results will be analyzed, as well as the use given to the resources in order to introduce modifications and improvements.
- Fourth phase: Building an open toolkit. Once the improvements of the previous phases have been implemented, an open digital platform will be created with tools to work on waste reduction.
Intelectual Outputs
Zero Waste seeks to be a knowledge source about food waste available to everyone, in order to ensure that the information needed to achieve the Zero Waste objective is accessible and effective. The resources developed to do so can be found in the following sections:
-
-
- Training methodology
The basic guide to learn new learning and teaching methodologies through gamification, such as puzzles, challenges and tests. - Digital Toolkit and Role Playing Games
In this section, the biggest resource diversity can be found, including contests, digital games, gamification examples, workshops and role playing games. - Good Practices Guide
This guide serves as a reference in order to take actions related with food waste, so that families can download and use it easily at home.
- Training methodology
-